quadraticBezier

Undocumented in source. Be warned that the author may not have intended to support it.
  1. Vector2 quadraticBezier(float x0, float y0, float x1, float y1, float x2, float y2, float t)
  2. Vector2 quadraticBezier(Vector2 p0, Vector2 p1, Vector2 p2, float t)
    pure @safe nothrow @nogc pragma(inline)
    quadraticBezier

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